Kotaro Fuda, a young lawyer running his late father's law firm, meets Tatsumi Tendo, a shogi player with the uncanny ability to predict trial outcomes. Despite Tatsumi's lack of legal experience, Kotaro hires her as a trial lawyer, setting the stage for an unconventional partnership.
Newspaper journalist Shunsuke Akiba is transferred to the cultural desk and put in charge of shogi. He meets Nobushige Sanada, a 33-year-old aiming to be a professional shogi player by achieving the rank of 4-dan or more. Sanada is over the age limit as he could not achieve 4-dan by the age of 26, and is now trying to take an exam for admission to 3-dan. Akiba supports Sanada's attempt to become a professional shogi player and becomes interested in the game.
Ayumu just fell in love at first sight with Urushi and joined the illegitimate Shogi Club! But Ayumu has vowed not to confess his feelings until he can best Urushi, and he has a long way to go before he can stand up to her strategic brilliance.
After abandoning his dream of becoming a shogi pro, Eichi throws himself into creating an AI based shogi computer program and finds a whole new world.
The story is about a teenage boy who happens to be a shougi master. One day, a nine-year-old girl turns up at his house, requesting to be taken as his disciple. From there, all kinds of wacky hijinks ensue.
A love story between a 24-year-old office worker who has neither love experience nor communication skills and a 32-year-old female shōgi player he meets on his daily commute.
Rei is a 17-year old professional shōgi player, who lives by himself, not having a real family, and has scarcely any friends. Among his acquaintances is a family, which consists of a young woman, Akari, and two young girls, Hinata and Momo, and who also keep a numerous number of cats.